Skip to main content

Hidetaka Miyazaki

Director Japan 1974–present

59 quotes in the archive

Create image from Hidetaka Miyazaki's quotes

About Hidetaka Miyazaki on QuoteByQuote

Browse 59 quotes by Hidetaka Miyazaki — copy lines for captions and speeches, or turn any quote into a shareable image with our quote image generator.

Growing up, I was restricted at home from playing video games until I reached university.
Hidetaka Miyazaki
Growing up, as a kid, I loved to read. I liked to read books that were above my range. I always tried to aim higher and read difficult books.
Hidetaka Miyazaki
Overcoming challenges by learning something in a game is a very rewarding feeling, and that's what I wanted to prioritise in 'Dark Souls' and 'Demon's Souls.'
Hidetaka Miyazaki
Dont give up. Obstacles can be overcome through strategy and learning.
Hidetaka Miyazaki
The more time I spend working on 'Sekiro,' the deeper I sink into this zone of blood and gore and conflict. But if I want to get out of it, I can walk over to the other side of the studio and ease myself into a completely different feeling when I work on 'Deracine.'
Hidetaka Miyazaki
I would like 'Dark Souls' to be a broad exploration game filled with so many veiled things and details.
Hidetaka Miyazaki
From Software believes all the things we have learned in the past titles can be best reflected in the future only by starting work on a new franchise or series. That's the philosophy behind us trying to make a decision about leaving the 'Dark Souls' franchise.
Hidetaka Miyazaki
To feel fulfilled, you must first have a goal that needs fulfilling. At the same time, it must actually be possible to fulfill said goal.
Hidetaka Miyazaki
I am conscious of that when I make these games: I try to make a game that has beautiful open spaces, gaps, room for players to enjoy it in ways that were not authored. I never want it to be where you have to follow the rules completely, where you have to do things exactly as the designers intended.
Hidetaka Miyazaki
I think one of the studio's characteristics is to embrace wholeheartedly what we feel is interesting; what we perceive to be worthwhile, cool, or beautiful; and to place these ideals at the foundation of the games we make.
Hidetaka Miyazaki
If the number of easy games is increasing nowadays, I guess it is because difficulty is not related to interesting and worthwhile game elements in many games among players.
Hidetaka Miyazaki
We always look back at our back catalogue for inspiration for new titles, but when it comes to very old things like the 'King's Field' series, I'm concerned about just mimicking the style of what Naotoshi Zin, the founder of FromSoftware, created for the PlayStation original. I would rather not go back to it simply out of respect.
Hidetaka Miyazaki