Bryan Lee O'Malley
Cartoonist Canada 1979–present
24 quotes in the archive
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When I was in the middle of the 'Scott Pilgrim' series, and it was slowly becoming more popular, though still not financially solvent, I had this real bratty instinct to turn around and do something super arty and dark. I felt dismissed by comics culture, stuck in between the artcomix world and the nerdcomix world, and I was cranky about it.
Monkey Island 2' was a huge game for me. It kind of taught me all about comedy.
Bryan Lee O'Malley
I guess I've always been kind of obsessed with food. I always liked drawing food, and I always liked stories - I think I probably just read somewhere that stories are better if someone's eating in them. I don't know where that came from, but it really stuck, and I always try to put food in.
I think it's natural as you get to the end of your twenties to start thinking about what you could have done differently - whether they went well or whether they went terribly.
I've certainly played games that provoked a real emotional response or serious thought processes.
I don't tend to cast roles in my head because I spend so much time with these characters and the drawings that they're complete in themselves, you know what I mean?
There were times over the years when I wanted to take a break from 'Scott Pilgrim,' or even just stop doing 'Scott Pilgrim,' when I was feeling down or whatever.
For Hollywood to make 'Spider-Man,' only to redo the movie a couple years later, just boggles the mind. To recast 'The Incredible Hulk' for a third time? I don't get it.
I'm too young to have experienced firsthand the '70s rock, but when I was in high school, me and my friends were super into Neil Young. That was the grunge era, and he was considered cool again.
After a long period of not drawing, you have to, like, relearn how to draw. It's not very fun.
Tumblr culture and the whole reappropriation-without-context thing are a double-edged sword in that they both raise awareness of my work and also kind of devalue it at the same time.